Showing posts with label App Developers in NYC. Show all posts
Showing posts with label App Developers in NYC. Show all posts

Wednesday, 27 August 2014

4 Trending Revenue Models to Build a Business, Not Just an App


It’s simply a greater number of existing businesses starting to use apps as a channel to reach potential customers. Examining which strategies carry the most risk and which have the greatest chances of success- here are the few successful models for your next app.

4 Trending Models to Build a Business, Not Just an App

App store payments and advertisers

One of the popular revenue models is relying on directly monetising an app: in-app advertising, paid download, in-app purchases and freemium. Although easy to implement, together they are the four most risky models with the lowest chances of profit. Even on iOS, the paid download market appears to be contracting fairly rapidly in the face of free app alternatives with in-app purchases.


Online Shopping

Ecommerce is the most successful app development model in terms of making comfortable profits and have by far the lowest risk of making a loss. There are some startups with mobile first commerce apps though and more than 50% of developers charge more to building apps when compared to others.

Online services

The next most popular and also relatively low risk and successful model is Subscriptions. However, implementing subscription based services is more complex than selling apps or virtual goods. Another interesting possibility is to resell generic cloud services by adding value on top as in like re-selling storage by adding document collaboration or photo management features on top.

Royalties or licensing

This strategy though doesn’t have much lower risk than relying on the app stores or ads, it is inherently a higher risk strategy with bigger rewards for success. One BIG downside is that the number of direct customers in the target market is less and requires a great connections/ a lot of funding/ both.

Before you start-off, create a business plan to have a path set beyond the launch of the app. Think about your 30, 60, 90 day plan after the app has launched.

The Crucial Decision: Pros and Cons of Cross App Development


When businesses were advised to develop a mobile strategy, developing apps for Android or iPhone, or Windows or BlackBerry had become the priority. With course of time, the competition has taken another level. It’s no longer enough to have on a single platform but for a myriad of target platforms. The problem is however comes in terms of development cost, time and resources.

This is when cross mobile application development frameworks like Appcelerator’s Titanium, Rhodes and PhoneGap came in to picture. The basic idea behind this is to help developers build mobile apps in dynamic programming languages and then compile them to multiple platforms. But then, there are pros and cons to taking a cross-platform approach to mobile application design and development. Let’s see what they are.


Pros of Using a Cross-Platform Framework:

1.       Reusablity: Instead of writing code for specific action or sequence for each platform- the tools let you write the code once and then reuse those bits in later projects or on other platforms.

2.       Plugins: Appcelerator and PhoneGap offer easy access to plugins and modules that can easily plug into other services or tools.

3.       Developer’s Desire: As most frameworks are dynamic or scripting languages, developers find it easy to work with. Also, these support HTML5 and CSS3 alongside the calls to more native functions.

4.       Reduced Development Costs: One of the biggest aspects is that it allows companies or brands to get an app onto other platforms without having to invest in a team or developer specific to that ecosystem.

5.       Supports Cloud Services: Beside plugins and modules they have the option to directly integrate with cloud services, including Salesforce.com, AWS, Box.net and others.

Cons of Cross-Platform Frameworks:

1.       Slower Code and Render Time: When compared to the native tools, these can sometimes be slower and any cross-compilation process has the chance to be slower.

2.       Limited High-End Graphics and 3D Support: Yes, this feature is limited but fortunately, game-centric development platforms, like Unity are here to help fill in those gaps.

3.       Less Supportive to Features of an Operating System: The framework you are using need not support the additional features to Google, Apple or Microsoft.

A good cross-platform application looks at home, doesn’t matter on what platform it is used on. How do you approach cross-platform design and development for mobile devices?

Friday, 22 August 2014

The Marching Next-Gen OS War: Apple iOS 8 vs. Google Android L


Both Apple and Google have partly unveiled the newest version of their smartphone and tablet operating systems: iOS 8 with iPhone 6 and Android L on the Motorola Nexus 6. While both have become very competitive to each other in terms of their feature set though, there a few differences when coming user-acceptance.

Having gotten a niche, we have looked upon a few features which might help you find the right answer to the question.

Img Source : todoiphone.net
App Design Support for Target Users

Despite Apple and Google are enhancing each and every feature-strength, both keep a different set of target user-base in focus while designing the next version of their platform. In terms of user base, iOS users are more loyal than Android and have more spending power. While Android users play around and customise their device as much as possible with custom launchers, live wallpapers iOS users like to keep their devices straight forward and spend more time on trying out different apps.

Notification System

Both the platforms are getting close to each other in terms of notifications. While Apple has now introduced more interactive notifications it seems like Android is heading the same route with the Android L.

Operations in Vehicles

One major fight is between Android Auto and Apple Carplay. The Apple-based Carplay allows you to easily browse navigation and other content. On the other hand, the Android Auto works out in a similar fashion. But then it will finally depend on car makers as to which platform they want to follow.

Market Share Worldwide

During Q2 2014, Android had a significant lead over iOS in parts of Asia, South America and Africa while iOS leads in European and North American markets. Plus, 60 percent of Android devices that were sold in Q2 2014 fall under the low price tier ($0-$200) while over 80 percent of iOS devices fall under the high-end price tier ($400+). this means, only 44.4 percent of Android users intent to upgrade to an Android smartphone.

The fact that iPhone users are comparatively more loyal than Android users and thus revenue generating opportunities for brands targeting iOS users is more. Howbeit, only time will tell how their strategies will pan out.